THE MOST FEARSOME ENEMIES EVER ARE THE CLIFFRACERS FROM MORROWIND

A lot of people object to THE TYRANNY OF DAYLIGHT SAVING. These people believe that arbitrarily setting the clocks back/forward an hour is “horrendous” and “against nature.” It has been rumoured on the Internet that there is a giant march planned through the world centres to protest this. So New York, Alaska, Kurashiki and Nelson had better be prepared.

I guess that people don’t like daylight savings because it is more evidence that things like time are just artificial constructs, put in place to make life seem more meaningful (for clarity, when I say “time” I mean metricated and systematized time, like hours and minutes rather than the exonerable slide of your body into disorder and decay or the crumbling of the once solid monuments to our sentient might.)

Well, now that I have written this much I am pretty bored of talking about daylight savings, so I am going to talk about the treatment of time in video games.

RPGs generally try to have a pretty consistent and semi-realistic approach to time. Legend of Zelda: The Ocarina of Time heralds nightfall with a wolf baying. At nighttime, you encounter different enemies – like those lamer skeletons on Hyrule Fields (or Plains, I can’t remember) that climb up out of the ground and mope around being lame. These are some of the shittest enemies ever apart from Magikarp in Pokemon.


Hyrule during the day.


Sorry everyone, apparently the shitty skeletons are too fearsome for the Internet to have any pictures of.

Pokemon is an RPG that ignores time. You have a time counter in your inventory or saved game or something ew, I forgot to brush my teeth. I’d better do them before dinner gets too close or dinner will taste like shit.

Go on, whine about it.